2004/05/18 00:00:00 2004/05/18 01:00:00 01:29:23 ! ynkt_home (Ping timeout) 01:32:19 + ynkt_zzz(~white@q010111.ppp.asahi-net.or.jp) to #gamedeep 01:32:38 Mode by log_yui: #gamedeep +o ynkt_zzz 01:46:56 + kwn_szok(~kuwane@eatkyo221082.adsl.ppp.infoweb.ne.jp) to #gamedeep 01:47:32 kwn_szok -> kuwane 2004/05/18 02:00:00 02:03:35 ! kuwane (EOF From client) 2004/05/18 03:00:00 03:35:06 ! setta (CHOCOA) 2004/05/18 04:00:00 2004/05/18 05:00:00 2004/05/18 06:00:00 2004/05/18 07:00:00 2004/05/18 08:00:00 2004/05/18 09:00:00 2004/05/18 10:00:00 10:07:37 + CF_work(~cf@mai.zs.kngw.niu.ne.jp) to #gamedeep 10:07:41 Mode by log_bar: #gamedeep +o CF_work 2004/05/18 11:00:00 11:56:46 ynkt_zzz -> ynkt_work 2004/05/18 12:00:00 12:38:25 <#gamedeep:ynkt_work> http://www.watch.impress.co.jp/game/docs/20040516/pgs.htm 12:38:33 <#gamedeep:ynkt_work> ゲーム端末サービス 12:44:47 <#gamedeep:CF_work> Bフレのオプションとかで展開するといけるかも? 12:46:11 <#gamedeep:ynkt_work> フレッツ網のレベルでマルチキャストとかで配れれば配信効率はよさそうだなあ。 2004/05/18 13:00:00 13:45:45 CF_work -> CF_z_awy 2004/05/18 14:00:00 2004/05/18 15:00:00 2004/05/18 16:00:00 16:19:29 CF_z_awy -> CF_work 2004/05/18 17:00:00 2004/05/18 18:00:00 2004/05/18 19:00:00 19:06:32 ynkt_work -> ynkt_away 19:12:42 ! CF_work (さいなら〜) 2004/05/18 20:00:00 2004/05/18 21:00:00 2004/05/18 22:00:00 22:42:22 ynkt_away -> ynkt_home 2004/05/18 23:00:00 23:12:39 + setta(~setta@ZF016158.ppp.dion.ne.jp) to #gamedeep 23:12:44 Mode by log_yui: #gamedeep +o setta 23:14:00 ! CF_zs (Connection reset by peer) 23:14:22 + CF_z_Zzz(~c_f@kaori.zs.kngw.niu.ne.jp) to #gamedeep 23:14:33 Mode by log_bar: #gamedeep +o CF_z_Zzz 23:15:03 CF_z_Zzz -> CF_z_mtr 2004/05/19 00:00:00 end