2002/11/26 00:00:00 00:32:57 + kuwane(~kuwane@eatkyo259164.adsl.ppp.infoweb.ne.jp) to #gamedeep 00:33:09 Mode by log_asuka: #gamedeep +o kuwane 00:33:09 Mode by log_yui: #gamedeep +o kuwane 00:57:21 ynkt_home -> ynkt_zzz 2002/11/26 01:00:00 01:37:23 ! kuwane (ねるですよ) 2002/11/26 02:00:00 2002/11/26 03:00:00 2002/11/26 04:00:00 2002/11/26 05:00:00 2002/11/26 06:00:00 06:30:03 ! ucchi_Zzz (Connection reset by peer) 06:30:08 ! CF_z_Zzz (Connection reset by peer) 06:30:46 + ucchi_Zzz(~ucchi@p3016-ipad12hodogaya.kanagawa.ocn.ne.jp) to #gamedeep 06:30:57 + CF_z_Zzz(~c_f@p297432.kngwnt01.ap.so-net.ne.jp) to #gamedeep 06:31:04 Mode by log_asuka: #gamedeep +o ucchi_Zzz 2002/11/26 07:00:00 2002/11/26 08:00:00 2002/11/26 09:00:00 09:12:21 ! CF_z_Zzz (Connection reset by peer) 09:13:08 + CF_z_Zzz(~c_f@p297432.kngwnt01.ap.so-net.ne.jp) to #gamedeep 2002/11/26 10:00:00 10:32:31 ynkt_zzz -> ynkt_work 2002/11/26 11:00:00 2002/11/26 12:00:00 2002/11/26 13:00:00 13:04:23 <#gamedeep:ynkt_work> http://headlines.yahoo.co.jp/hl?a=20021126-00000015-rtp-brf 13:04:43 <#gamedeep:ynkt_work> エニックスがスクウェア吸収合併 13:24:34 ! ucchi_Zzz (Connection reset by peer) 13:24:38 + ucchi_Zz0(~ucchi@p3016-ipad12hodogaya.kanagawa.ocn.ne.jp) to #gamedeep 13:24:41 Mode by log_asuka: #gamedeep +o ucchi_Zz0 2002/11/26 14:00:00 14:41:11 CF_z_Zzz -> CF_zs 2002/11/26 15:00:00 15:21:31 ! ucchi_Zz0 (Connection reset by peer) 15:21:35 + ucchi_Zzz(~ucchi@p3016-ipad12hodogaya.kanagawa.ocn.ne.jp) to #gamedeep 15:21:55 Mode by log_yui: #gamedeep +o ucchi_Zzz 15:35:34 + ucchi_Zz0(~ucchi@p3016-ipad12hodogaya.kanagawa.ocn.ne.jp) to #gamedeep 15:35:41 Mode by log_asuka: #gamedeep +o ucchi_Zz0 15:38:25 ! ucchi_Zzz (Ping timeout) 15:41:03 + ucchi_Zzz(~ucchi@p3016-ipad12hodogaya.kanagawa.ocn.ne.jp) to #gamedeep 15:41:11 Mode by log_yui: #gamedeep +o ucchi_Zzz 15:41:11 Mode by log_asuka: #gamedeep +o ucchi_Zzz 15:44:25 ! ucchi_Zz0 (Ping timeout) 2002/11/26 16:00:00 16:15:29 CF_zs -> CF_z_PSO 2002/11/26 17:00:00 17:01:45 ! ucchi_Zzz (Connection reset by peer) 17:01:50 + ucchi_Zz0(~ucchi@p3016-ipad12hodogaya.kanagawa.ocn.ne.jp) to #gamedeep 17:01:56 Mode by log_asuka: #gamedeep +o ucchi_Zz0 17:42:29 ! ucchi_Zz0 (Connection reset by peer) 17:42:43 + ucchi_Zzz(~ucchi@p3016-ipad12hodogaya.kanagawa.ocn.ne.jp) to #gamedeep 17:42:51 Mode by log_yui: #gamedeep +o ucchi_Zzz 17:44:46 CF_z_PSO -> CF_zs 17:53:50 ! ucchi_Zzz (Connection reset by peer) 17:53:54 + ucchi_Zzz(~ucchi@p3016-ipad12hodogaya.kanagawa.ocn.ne.jp) to #gamedeep 17:54:02 Mode by log_yui: #gamedeep +o ucchi_Zzz 2002/11/26 18:00:00 18:06:37 <#gamedeep:ynkt_work> http://slashdot.jp/article.pl?sid=02/11/26/0841225&mode=nested 18:07:05 <#gamedeep:ynkt_work> 指輪は決戦だったらしい(違 18:13:45 <#gamedeep:CF_zs> 最適値を取ると「自然な」動きをするとは限らないんじゃないかと言う気もするが 18:15:04 <#gamedeep:ynkt_work> 楽なアルゴリズムでそれっぽい動きにはなる、はず。 18:15:35 <#gamedeep:CF_zs> まぁ、適当にランダム混ぜればいいかな 18:15:58 <#gamedeep:ynkt_work> 自然界もわりかしそういうアプローチで動いてるんじゃねぇのか、と思いたくなる演算例は結構あるし。 18:16:53 <#gamedeep:CF_zs> 「乱戦」だからそれでいいのか 18:18:06 <#gamedeep:CF_zs> 自然発生型の交通渋滞は弾性係数だけで決まるという話を思い出してみる 18:21:48 CF_zs -> CF_z_awy 18:42:19 ! ucchi_Zzz (Connection reset by peer) 18:42:55 + ucchi_Zzz(~ucchi@p3016-ipad12hodogaya.kanagawa.ocn.ne.jp) to #gamedeep 18:43:11 Mode by log_yui: #gamedeep +o ucchi_Zzz 2002/11/26 19:00:00 19:33:46 CF_z_awy -> CF_zs 2002/11/26 20:00:00 20:37:44 CF_zs -> CF_z_PSO 20:41:37 ucchi_Zzz -> ucchi 2002/11/26 21:00:00 21:57:57 ynkt_work -> ynkt_move 2002/11/26 22:00:00 22:09:09 CF_z_PSO -> CF_zs 2002/11/26 23:00:00 23:07:26 ynkt_move -> ynkt_home 23:45:07 ucchi -> ucch_furo 23:47:41 ! ucch_furo (Connection reset by peer) 23:48:01 + ucchi_Zzz(~ucchi@p3016-ipad12hodogaya.kanagawa.ocn.ne.jp) to #gamedeep 23:48:13 Mode by log_asuka: #gamedeep +o ucchi_Zzz 2002/11/27 00:00:00 end